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Adjusting board games to the level of each player

Board games are designed for a wide variety of players, and the victory is usually determined by the skill or luck of participants. Board games have no ability to differentiate between the cognitive levels and different abilities of the players.

This creates a barrier for the weaker players to lead or win and does not create a fair game with equal footing.


Now there is a solution!


a group of kids sitting around a board game where each child, during their turn, receives instructions, tasks, and puzzles adapted to their abilities.


                   is used as an accompanying tool for board games and can adapt to the game board, rules, and missions.

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                   increases enjoyment and improves interest to games.

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                   enables customization to the level of every game participant.

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                   remembers and tracks the progress of the child as well as assisting when needed - something that is important in the goal of customized personalized learning.

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How Does it Work?

Select a board game and all of the other elements involved in the game, such as money and more.

 A critical element is added to the game that will become the digital brain behind it - the smartphone


At the start of the game, you list the players

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Pick which game you are about to play

from the games listed in the application

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During each "turn", the player whose turn it is spins the phone or presses on the touch screen

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Gives the instructions relevant to the specific game tailored to the child.

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The player moves his piece on the physical board according to the number of steps

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Does the system recognize that the player was supposed to land on that task spot? It presents him with a fitting task for his level!


When the child finishes his turn, he presses on the button that states “I am done” and the next player’s turn is up

A player with a visual impairment hears how many tiles he should move.


A player that has a difficulty in recognizing numbers looks at the number in a different form so they know the amount of tiles they must move.

                    allows the game organizer (teacher/therapy team/ teaching staff/ etc.) to enter:


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Question cards / jobs / tasks will varying difficulty levels

The list of players with the definition of his cognitive abilities, fields of interest, and level of quantitative understanding

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Development Team:

Paz Gelbotzki


Tal Levy


Roni Cohen


Aya Yisraeli

Talia Hesching

Lipaz Holtzman

Noy Shultzin


This product is developed by Hilma

Hilma is an NGO founded by high-tech executives in 2018 to make Israel a global leader in social high-tech (Social-Tech).

Hilma develops technological solutions in the fields of health, education, and welfare. The primary focus is on disadvantaged populations and people with disabilities and instituting technological and social leadership among young populations.

Hilma develops technological solutions for the target populations of nonprofits, hospitals, and government ministries.
This way, we empower both the disadvantaged and the disabled who use technological solutions and the social services providers in Israel.

Hilma has a vibrant development center in Jerusalem that houses 70 young developers

80% of them are women!

In Partnership with
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